Under Construction

As of now I am beginning my journey in developing Solar Escape and I will be using this blog as a means of keeping track of my progress.

Tuesday, December 15, 2015

SE on the Simulator

SE Progress on the Simulator

A quick post about the progress on the game in Corona SDK


When the game is run, an instructions method pops up in the middle of the screen for a few seconds so that the user actually knows how to play the game! (That's more than necessary). I used transitioning which is built into the corona SDK that allows images to be displayed for a certain time and then fade away.




In addition to the instructions message, I also added a "GAME OVER" message for when the player crashes into an object.



Saturday, November 14, 2015

Android Simulator - Nov, 14, 2015

Finally Some Progress in Corona SDK

I've been learning a lot of Lua and the Corona SDK over the past two weeks. I've been able to do test builds while debugging on Corona's Simulator for the Galaxy Device which has helped me out immensely. It's faster to test the game out this way instead of having my phone plugged into a USB. So anyway, after these two painful weeks of fixing never-ending syntax errors....I have a working start screen! It doesn't look great, but it works. 

Things Happening Next

  • Fix bugs with the spacecraft moving
  • Fix bugs with rocks spawning
  • Fix image proportions for all objects
  • Learn more Lua

Wednesday, November 4, 2015

LEARNING LUA

Progress On the Game Itself

So, progress on the game has pretty much come to a grinding halt. I'm currently learning Lua, which is the language for the Corona SDK. In some ways Lua is similar to Python, but it's essentially more object oriented (better for game development!) and makes it much easier to develop games for mobile devices. I may continue doing some prototyping in pygame on the version of the game that I have thus far, because I had planned on making it executable so that I could at least let some people test the game out in order to give me some feedback. LEARNING A NEW LANGUAGE IS A SLOW PROCESS.

Wednesday, October 21, 2015

SEInsider2 - Oct. 21, 2015

Second SEInsider Update


Just under a week of progress is complete and improvements have been made! 


Game content progress featuring COMETS and a life timer. I also implemented some difficulty related content (spacecraft accelerates through space as time lapses, and increased spawn rates of objects as time lapses).


In addition to the new content, I have created a very simple (but functional!) start screen. Works for now.

What's up next?

I hope to add some real juiciness to the game next week. Nebulae and Black holes are on the agenda. Improve the start screen a bit with some animations. Create a help screen. Recent time records after death.



Sunday, October 18, 2015

SEInsider 1 - Oct. 18, 2015


First SEInsider Update


After a few days of progress, this is what I've accomplished for the pygame version prototype of Solar Escape. 








Wednesday, October 14, 2015

Solar Escape Under Construction




Under Construction - Solar Escape







Well the last time that did any sort of coding related to games was probably like 3 months ago so I'm just now getting my feet again. I plan on "prototyping" Solar Escape using python/pygame as I am already familiar with the language. It's plenty enough work trying to develop the game so trying to learn another language while simultaneously trying to develop just seems overwhelming so I will just keep it simple for now.