Under Construction

As of now I am beginning my journey in developing Solar Escape and I will be using this blog as a means of keeping track of my progress.

Tuesday, February 2, 2016

Version 1.0 On The Phone!

Android Build Successful!

The Nightmares Are Over

So over the past couple of days, I've been going through a nightmare trying to do an android build for version 1.0. The config.lua file kept giving me compile errors and everything I was trying was not working. I tried uninstalling sublime text 2 and installing sublime text 3, and that didn't work. I finally tried completely starting a new Corona Project and an entire new folder and transferred all of the assets into the new folder. 

Boom! It worked. Used the Corona Simulator to build my Solar Escape project for android! The build gave me a .apk file into my Corona folder. I plugged my Galaxy 5s into my pc with a usb cable, and simply drug the .apk file from my pc folder into my downloads on my phone. Super Simple! (as long as the initial build works) I had to download a file manager app in order to take the .apk file from the downloads on my phone and install it. I don't have a Google Play license so I couldn't actually put version 1.0 onto the marketplace for download. This version is also a debug version so it made the installation a lot quicker. 

How It Felt For Me On the Device

First things first, the app icon on my device is boring and just a blank white nothing. Have to fix that. The title menu and the game itself is not very bright, it's super dim and people might find that boring, or maybe it gives it more of a spacey atmosphere? The title menu is pretty bland still but that can be fixed a little down the road. The quit button has no functionality right now so I need to give it an actually quit function. The start button works properly and transitions into the game properly. The track sounds good but I'll probably want to convert that into an .mp3 file or something other than a .wav, I'll have to do some research. When an asteroid hits the spacecraft, the "gameover" alert works but once the game listener registers another touch, the app crashes so I instead need to have it loop back to the start screen. It would also be good to print the time achieved on or after the "gameover" alert.

Gotta Get Someone Else To Try It Out

As soon as a think the game won't crash all of the time, I should let somebody else try it out so that they can give me some honest feedback. The feedback will let me know how to make the best updates to the game.







Monday, February 1, 2016

Android Build Fails and Event Listeners

What's Next

Build Fails

I need to get version 1.0 debug onto my phone so that I can get a feel of how it plays on the phone. The problem I am running into is when I try to do a build for Android, the compiler gives back an error that says that my config.lua file has no data. Apparently this has something to do with the Sublime Text Editor 2 that can only use the 'run' function instead of the 'build' function. I'm going to try and use Sublime Text 3 and see if I get the same problem. 

Ready To Go With Event Listeners

So I've been watching some tutorials on Corona Sdk about event listeners which I have been struggling with. I need to utilize the Runtime event listener so that I can use time intervals to increase the speed of the rocket (really the speed of the falling rocks) in order to actually make the game difficult.