Week 2 Ideas and Projects - Oct. 22, 2015
Basic Game Structure
- when player hits a black hole, time is reversed by a certain number of seconds - providing a time penalty
- when a player hits a light nebula - speed of rocket increases and respawn rate of objects should increase
- the opposite of the above idea for light nebulae should occur for dark nebulae - so everything would slow
- have some kind of system that determines how many miles have been traveled and constantly display the speed of the rocket
- have cans of gas spawn in that the player needs to collect to keep tank above empty
- after you die - have a screen that shows the time alive, distance traveled, top 5 best times and distances traveled
Prototyping Patch Notes
- make graphics and animation for Nebulae
- make graphics and animation for black holes
- make a transition from clicking the start button in the start screen to play the game
- create a page that displays upon death that shows most recent time and then 5 best times displaying them from greatest at the top to least at the bottom
- improve the collision detection for asteroids and comet
- create 2 more rock images to further randomize asteroids
- create graphics and animation for gas (red bar) also make graphics for the actual gas can
- make collision detection for gas cans and create a system for the gas tank
- comment rest of code to clean it up and organized
- make new soundtrack for the game engine (DONE)
- dabble in some sound effects for the game - buttons, falling objects, spacecraft - idk
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