Under Construction

As of now I am beginning my journey in developing Solar Escape and I will be using this blog as a means of keeping track of my progress.

Thursday, July 14, 2016

New Method For Animation?

New Method For Animation

A while ago, I looked at the Corona SDK website for some tips on implementing some animation into the game and it shouted TEXTURE PACKER. So, I checked out texture packer and went through the process of learning how to use it and guess what? I LEARNED HOW TO USE IT. Soon though, I realized that Texture Packer is not free for Corona Development, and I have no budget so guess what now? SCRATCH EVERYTHING I JUST LEARNED.....FANTASTIC.

Slight setback for a major comeback though, I'm going to find a new way to create animations. Texture Packer is fantastic, it packs all of the images that you want to use into a nice, compressed image sheet and publishes it right into your code. So I thought about how fantastic that was and decided that I'm just going to use the brilliant work of Texture Packer and use the code they published into my code as a template. They can sell software but they don't have rights to code now do they.....?

Whatever method I do find, (haven't found one yet) it won't be as efficient as TP, but my app surely won't exceed the image space restriction for mobile applications.

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